Enum TextureInner
pub enum TextureInner {
Renderbuffer {
raw: <Context as HasContext>::Renderbuffer,
},
DefaultRenderbuffer,
Texture {
raw: <Context as HasContext>::Texture,
target: u32,
},
ExternalNativeFramebuffer {
inner: NativeFramebuffer,
},
}
Available on crate feature
unstable-wgpu-26
only.Variants§
Renderbuffer
Fields
§
raw: <Context as HasContext>::Renderbuffer
DefaultRenderbuffer
Texture
ExternalNativeFramebuffer
Render to a glow::NativeFramebuffer
Useful when the framebuffer to draw to
has a non-zero framebuffer ID
This is a native feature
Fields
§
inner: NativeFramebuffer
Trait Implementations§
§impl Clone for TextureInner
impl Clone for TextureInner
§fn clone(&self) -> TextureInner
fn clone(&self) -> TextureInner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureInner
impl Debug for TextureInner
impl Send for TextureInner
impl Sync for TextureInner
Auto Trait Implementations§
impl Freeze for TextureInner
impl RefUnwindSafe for TextureInner
impl Unpin for TextureInner
impl UnwindSafe for TextureInner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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. Box<dyn Any>
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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self
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Converts self
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impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
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§fn to_subset(&self) -> Option<SS>
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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