Enum MeshOutputTopology
pub enum MeshOutputTopology {
Points,
Lines,
Triangles,
}Available on crate feature
unstable-wgpu-28 only.Expand description
The output topology for a mesh shader. Note that mesh shaders don’t allow things like triangle-strips.
Variants§
Points
Outputs individual vertices to be rendered as points.
Lines
Outputs groups of 2 vertices to be renderedas lines .
Triangles
Outputs groups of 3 vertices to be rendered as triangles.
Trait Implementations§
§impl Clone for MeshOutputTopology
impl Clone for MeshOutputTopology
§fn clone(&self) -> MeshOutputTopology
fn clone(&self) -> MeshOutputTopology
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for MeshOutputTopology
impl Debug for MeshOutputTopology
§impl PartialEq for MeshOutputTopology
impl PartialEq for MeshOutputTopology
impl Copy for MeshOutputTopology
impl Eq for MeshOutputTopology
impl StructuralPartialEq for MeshOutputTopology
Auto Trait Implementations§
impl Freeze for MeshOutputTopology
impl RefUnwindSafe for MeshOutputTopology
impl Send for MeshOutputTopology
impl Sync for MeshOutputTopology
impl Unpin for MeshOutputTopology
impl UnwindSafe for MeshOutputTopology
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
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