BindingType

Enum BindingType 

pub enum BindingType {
    Buffer {
        ty: BufferBindingType,
        has_dynamic_offset: bool,
        min_binding_size: Option<NonZero<u64>>,
    },
    Sampler(SamplerBindingType),
    Texture {
        sample_type: TextureSampleType,
        view_dimension: TextureViewDimension,
        multisampled: bool,
    },
    StorageTexture {
        access: StorageTextureAccess,
        format: TextureFormat,
        view_dimension: TextureViewDimension,
    },
    AccelerationStructure {
        vertex_return: bool,
    },
    ExternalTexture,
}
Available on crate feature unstable-wgpu-26 only.
Expand description

Type of a binding in a bind group layout.

For each binding in a layout, a BindGroup must provide a BindingResource of the corresponding type.

Corresponds to WebGPU’s mutually exclusive fields within GPUBindGroupLayoutEntry.

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Buffer

A buffer binding.

Corresponds to WebGPU GPUBufferBindingLayout.

Fields

§ty: BufferBindingType

Sub-type of the buffer binding.

§has_dynamic_offset: bool

Indicates that the binding has a dynamic offset.

One offset must be passed to RenderPass::set_bind_group for each dynamic binding in increasing order of binding number.

§min_binding_size: Option<NonZero<u64>>

The minimum size for a BufferBinding matching this entry, in bytes.

If this is Some(size):

If this is None:

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Sampler(SamplerBindingType)

A sampler that can be used to sample a texture.

Example WGSL syntax:

@group(0) @binding(0)
var s: sampler;

Example GLSL syntax:

layout(binding = 0)
uniform sampler s;

Corresponds to WebGPU GPUSamplerBindingLayout.

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Texture

A texture binding.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_2d<f32>;

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;

Corresponds to WebGPU GPUTextureBindingLayout.

Fields

§sample_type: TextureSampleType

Sample type of the texture binding.

§view_dimension: TextureViewDimension

Dimension of the texture view that is going to be sampled.

§multisampled: bool

True if the texture has a sample count greater than 1. If this is true, the texture must be declared as texture_multisampled_2d or texture_depth_multisampled_2d in the shader, and read using textureLoad.

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StorageTexture

A storage texture.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<r32float, write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;

Note that the texture format must be specified in the shader, along with the access mode. For WGSL, the format must be one of the enumerants in the list of storage texel formats.

Corresponds to WebGPU GPUStorageTextureBindingLayout.

Fields

§access: StorageTextureAccess

Allowed access to this texture.

§format: TextureFormat

Format of the texture.

§view_dimension: TextureViewDimension

Dimension of the texture view that is going to be sampled.

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AccelerationStructure

A ray-tracing acceleration structure binding.

Example WGSL syntax:

@group(0) @binding(0)
var as: acceleration_structure;

or with vertex return enabled

@group(0) @binding(0)
var as: acceleration_structure<vertex_return>;

Example GLSL syntax:

layout(binding = 0)
uniform accelerationStructureEXT as;

Fields

§vertex_return: bool

Whether this acceleration structure can be used to create a ray query that has flag vertex return in the shader

If enabled requires Features::EXPERIMENTAL_RAY_HIT_VERTEX_RETURN

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ExternalTexture

An external texture binding.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_external;

Corresponds to WebGPU GPUExternalTextureBindingLayout.

Requires Features::EXTERNAL_TEXTURE

Implementations§

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impl BindingType

pub fn has_dynamic_offset(&self) -> bool

Returns true for buffer bindings with dynamic offset enabled.

Trait Implementations§

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impl Clone for BindingType

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fn clone(&self) -> BindingType

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindingType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<&BindingType> for BindingTypeName

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fn from(ty: &BindingType) -> BindingTypeName

Converts to this type from the input type.
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impl Hash for BindingType

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BindingType

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fn eq(&self, other: &BindingType) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BindingType

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impl Eq for BindingType

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impl StructuralPartialEq for BindingType

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