Struct MeshPipelineDescriptor
pub struct MeshPipelineDescriptor<'a, Pl, M, Pc>{
pub label: Option<&'a str>,
pub layout: &'a Pl,
pub task_stage: Option<ProgrammableStage<'a, M>>,
pub mesh_stage: ProgrammableStage<'a, M>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment_stage: Option<ProgrammableStage<'a, M>>,
pub color_targets: &'a [Option<ColorTargetState>],
pub multiview: Option<NonZero<u32>>,
pub cache: Option<&'a Pc>,
}
Available on crate feature
unstable-wgpu-26
only.Fields§
§label: Option<&'a str>
§layout: &'a Pl
The layout of bind groups for this pipeline.
task_stage: Option<ProgrammableStage<'a, M>>
§mesh_stage: ProgrammableStage<'a, M>
§primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment_stage: Option<ProgrammableStage<'a, M>>
The fragment stage for this pipeline.
color_targets: &'a [Option<ColorTargetState>]
The effect of draw calls on the color aspect of the output target.
multiview: Option<NonZero<u32>>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
cache: Option<&'a Pc>
The cache which will be used and filled when compiling this pipeline
Auto Trait Implementations§
impl<'a, Pl, M, Pc> Freeze for MeshPipelineDescriptor<'a, Pl, M, Pc>
impl<'a, Pl, M, Pc> RefUnwindSafe for MeshPipelineDescriptor<'a, Pl, M, Pc>
impl<'a, Pl, M, Pc> Send for MeshPipelineDescriptor<'a, Pl, M, Pc>
impl<'a, Pl, M, Pc> Sync for MeshPipelineDescriptor<'a, Pl, M, Pc>
impl<'a, Pl, M, Pc> Unpin for MeshPipelineDescriptor<'a, Pl, M, Pc>
impl<'a, Pl, M, Pc> UnwindSafe for MeshPipelineDescriptor<'a, Pl, M, Pc>
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