Struct RenderPassDepthStencilAttachment
#[repr(C)]pub struct RenderPassDepthStencilAttachment {
pub view: Id<TextureView>,
pub depth: PassChannel<Option<f32>>,
pub stencil: PassChannel<Option<u32>>,
}
Available on crate feature
unstable-wgpu-26
only.Expand description
Describes a depth/stencil attachment to a render pass.
Fields§
§view: Id<TextureView>
The view to use as an attachment.
depth: PassChannel<Option<f32>>
What operations will be performed on the depth part of the attachment.
stencil: PassChannel<Option<u32>>
What operations will be performed on the stencil part of the attachment.
Trait Implementations§
§impl Clone for RenderPassDepthStencilAttachment
impl Clone for RenderPassDepthStencilAttachment
§fn clone(&self) -> RenderPassDepthStencilAttachment
fn clone(&self) -> RenderPassDepthStencilAttachment
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderPassDepthStencilAttachment
impl Debug for RenderPassDepthStencilAttachment
impl StructuralPartialEq for RenderPassDepthStencilAttachment
Auto Trait Implementations§
impl Freeze for RenderPassDepthStencilAttachment
impl RefUnwindSafe for RenderPassDepthStencilAttachment
impl Send for RenderPassDepthStencilAttachment
impl Sync for RenderPassDepthStencilAttachment
impl Unpin for RenderPassDepthStencilAttachment
impl UnwindSafe for RenderPassDepthStencilAttachment
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