pub struct TaskState<'a> {
pub module: &'a ShaderModule,
pub entry_point: Option<&'a str>,
pub compilation_options: PipelineCompilationOptions<'a>,
}Available on crate feature
unstable-wgpu-27 only.Expand description
Describes the task shader stage in a mesh shader pipeline.
For use in MeshPipelineDescriptor
Fields§
§module: &'a ShaderModuleThe compiled shader module for this stage.
entry_point: Option<&'a str>The name of the entry point in the compiled shader to use.
If Some, there must be a vertex-stage shader entry point with this name in module.
Otherwise, expect exactly one vertex-stage entry point in module, which will be
selected.
compilation_options: PipelineCompilationOptions<'a>Advanced options for when this pipeline is compiled
This implements Default, and for most users can be set to Default::default()
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for TaskState<'a>
impl<'a> !RefUnwindSafe for TaskState<'a>
impl<'a> Send for TaskState<'a>
impl<'a> Sync for TaskState<'a>
impl<'a> Unpin for TaskState<'a>
impl<'a> !UnwindSafe for TaskState<'a>
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