Struct FragmentEntryPoint
pub struct FragmentEntryPoint<'a> { /* private fields */ }Available on crate feature
unstable-wgpu-27 only.Expand description
A fragment entry point to be considered when generating HLSL for the output interface of vertex entry points.
This is provided as an optional parameter to Writer::write.
If this is provided, vertex outputs will be removed if they are not inputs of this fragment entry point. This is necessary for generating correct HLSL when some of the vertex shader outputs are not consumed by the fragment shader.
Implementations§
§impl<'a> FragmentEntryPoint<'a>
impl<'a> FragmentEntryPoint<'a>
pub fn new(
module: &'a Module,
ep_name: &'a str,
) -> Option<FragmentEntryPoint<'a>>
pub fn new( module: &'a Module, ep_name: &'a str, ) -> Option<FragmentEntryPoint<'a>>
Returns None if the entry point with the provided name can’t be found or isn’t a fragment
entry point.
Auto Trait Implementations§
impl<'a> Freeze for FragmentEntryPoint<'a>
impl<'a> RefUnwindSafe for FragmentEntryPoint<'a>
impl<'a> Send for FragmentEntryPoint<'a>
impl<'a> Sync for FragmentEntryPoint<'a>
impl<'a> Unpin for FragmentEntryPoint<'a>
impl<'a> UnwindSafe for FragmentEntryPoint<'a>
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