Struct BufferDescriptor
#[repr(C)]pub struct BufferDescriptor<L> {
pub label: L,
pub size: u64,
pub usage: BufferUsages,
pub mapped_at_creation: bool,
}unstable-wgpu-27 only.Expand description
Describes a Buffer.
Corresponds to WebGPU GPUBufferDescriptor.
Fields§
§label: LDebug label of a buffer. This will show up in graphics debuggers for easy identification.
size: u64Size of a buffer, in bytes.
usage: BufferUsagesUsages of a buffer. If the buffer is used in any way that isn’t specified here, the operation will panic.
Specifying only usages the application will actually perform may increase performance.
Additionally, on the WebGL backend, there are restrictions on BufferUsages::INDEX;
see DownlevelFlags::UNRESTRICTED_INDEX_BUFFER for more information.
mapped_at_creation: boolAllows a buffer to be mapped immediately after they are made. It does not have to be BufferUsages::MAP_READ or
BufferUsages::MAP_WRITE, all buffers are allowed to be mapped at creation.
If this is true, size must be a multiple of
COPY_BUFFER_ALIGNMENT.
Implementations§
§impl<L> BufferDescriptor<L>
impl<L> BufferDescriptor<L>
pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> BufferDescriptor<K>
pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> BufferDescriptor<K>
Takes a closure and maps the label of the buffer descriptor into another.
Trait Implementations§
§impl<L> Clone for BufferDescriptor<L>where
L: Clone,
impl<L> Clone for BufferDescriptor<L>where
L: Clone,
§fn clone(&self) -> BufferDescriptor<L>
fn clone(&self) -> BufferDescriptor<L>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl<L> Debug for BufferDescriptor<L>where
L: Debug,
impl<L> Debug for BufferDescriptor<L>where
L: Debug,
§impl<L> Hash for BufferDescriptor<L>where
L: Hash,
impl<L> Hash for BufferDescriptor<L>where
L: Hash,
§impl<L> PartialEq for BufferDescriptor<L>where
L: PartialEq,
impl<L> PartialEq for BufferDescriptor<L>where
L: PartialEq,
impl<L> Eq for BufferDescriptor<L>where
L: Eq,
impl<L> StructuralPartialEq for BufferDescriptor<L>
Auto Trait Implementations§
impl<L> Freeze for BufferDescriptor<L>where
L: Freeze,
impl<L> RefUnwindSafe for BufferDescriptor<L>where
L: RefUnwindSafe,
impl<L> Send for BufferDescriptor<L>where
L: Send,
impl<L> Sync for BufferDescriptor<L>where
L: Sync,
impl<L> Unpin for BufferDescriptor<L>where
L: Unpin,
impl<L> UnwindSafe for BufferDescriptor<L>where
L: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<T> Downcast for Twhere
T: Any,
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn equivalent(&self, key: &K) -> bool
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impl<T> Instrument for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
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impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
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self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
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self to the equivalent element of its superset.