Struct CreateShaderModuleDescriptorPassthrough
pub struct CreateShaderModuleDescriptorPassthrough<'a, L> {
pub entry_point: String,
pub label: L,
pub num_workgroups: (u32, u32, u32),
pub runtime_checks: ShaderRuntimeChecks,
pub spirv: Option<Cow<'a, [u32]>>,
pub dxil: Option<Cow<'a, [u8]>>,
pub msl: Option<Cow<'a, str>>,
pub hlsl: Option<Cow<'a, str>>,
pub glsl: Option<Cow<'a, str>>,
pub wgsl: Option<Cow<'a, str>>,
}Available on crate feature
unstable-wgpu-27 only.Expand description
Descriptor for a shader module given by any of several sources.
These shaders are passed through directly to the underlying api.
At least one shader type that may be used by the backend must be Some or a panic is raised.
Fields§
§entry_point: StringEntrypoint. Unused for Spir-V.
label: LDebug label of the shader module. This will show up in graphics debuggers for easy identification.
num_workgroups: (u32, u32, u32)Number of workgroups in each dimension x, y and z. Unused for Spir-V.
runtime_checks: ShaderRuntimeChecksRuntime checks that should be enabled.
spirv: Option<Cow<'a, [u32]>>Binary SPIR-V data, in 4-byte words.
dxil: Option<Cow<'a, [u8]>>Shader DXIL source.
msl: Option<Cow<'a, str>>Shader MSL source.
hlsl: Option<Cow<'a, str>>Shader HLSL source.
glsl: Option<Cow<'a, str>>Shader GLSL source (currently unused).
wgsl: Option<Cow<'a, str>>Shader WGSL source.
Implementations§
§impl<'a, L> CreateShaderModuleDescriptorPassthrough<'a, L>
impl<'a, L> CreateShaderModuleDescriptorPassthrough<'a, L>
pub fn map_label<K>(
&self,
fun: impl FnOnce(&L) -> K,
) -> CreateShaderModuleDescriptorPassthrough<'a, K>
pub fn map_label<K>( &self, fun: impl FnOnce(&L) -> K, ) -> CreateShaderModuleDescriptorPassthrough<'a, K>
Takes a closure and maps the label of the shader module descriptor into another.
Trait Implementations§
§impl<'a, L> Clone for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Clone,
impl<'a, L> Clone for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Clone,
§fn clone(&self) -> CreateShaderModuleDescriptorPassthrough<'a, L>
fn clone(&self) -> CreateShaderModuleDescriptorPassthrough<'a, L>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl<'a, L> Debug for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Debug,
impl<'a, L> Debug for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Debug,
§impl<'a, L> Default for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Default,
impl<'a, L> Default for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Default,
§fn default() -> CreateShaderModuleDescriptorPassthrough<'a, L>
fn default() -> CreateShaderModuleDescriptorPassthrough<'a, L>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'a, L> Freeze for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Freeze,
impl<'a, L> RefUnwindSafe for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: RefUnwindSafe,
impl<'a, L> Send for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Send,
impl<'a, L> Sync for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Sync,
impl<'a, L> Unpin for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: Unpin,
impl<'a, L> UnwindSafe for CreateShaderModuleDescriptorPassthrough<'a, L>where
L: UnwindSafe,
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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