CreateShaderModuleDescriptorPassthrough

Struct CreateShaderModuleDescriptorPassthrough 

pub struct CreateShaderModuleDescriptorPassthrough<'a, L> {
    pub entry_point: String,
    pub label: L,
    pub num_workgroups: (u32, u32, u32),
    pub runtime_checks: ShaderRuntimeChecks,
    pub spirv: Option<Cow<'a, [u32]>>,
    pub dxil: Option<Cow<'a, [u8]>>,
    pub msl: Option<Cow<'a, str>>,
    pub hlsl: Option<Cow<'a, str>>,
    pub glsl: Option<Cow<'a, str>>,
    pub wgsl: Option<Cow<'a, str>>,
}
Available on crate feature unstable-wgpu-27 only.
Expand description

Descriptor for a shader module given by any of several sources. These shaders are passed through directly to the underlying api. At least one shader type that may be used by the backend must be Some or a panic is raised.

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§entry_point: String

Entrypoint. Unused for Spir-V.

§label: L

Debug label of the shader module. This will show up in graphics debuggers for easy identification.

§num_workgroups: (u32, u32, u32)

Number of workgroups in each dimension x, y and z. Unused for Spir-V.

§runtime_checks: ShaderRuntimeChecks

Runtime checks that should be enabled.

§spirv: Option<Cow<'a, [u32]>>

Binary SPIR-V data, in 4-byte words.

§dxil: Option<Cow<'a, [u8]>>

Shader DXIL source.

§msl: Option<Cow<'a, str>>

Shader MSL source.

§hlsl: Option<Cow<'a, str>>

Shader HLSL source.

§glsl: Option<Cow<'a, str>>

Shader GLSL source (currently unused).

§wgsl: Option<Cow<'a, str>>

Shader WGSL source.

Implementations§

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impl<'a, L> CreateShaderModuleDescriptorPassthrough<'a, L>

pub fn map_label<K>( &self, fun: impl FnOnce(&L) -> K, ) -> CreateShaderModuleDescriptorPassthrough<'a, K>

Takes a closure and maps the label of the shader module descriptor into another.

Trait Implementations§

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impl<'a, L> Clone for CreateShaderModuleDescriptorPassthrough<'a, L>
where L: Clone,

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fn clone(&self) -> CreateShaderModuleDescriptorPassthrough<'a, L>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a, L> Debug for CreateShaderModuleDescriptorPassthrough<'a, L>
where L: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a, L> Default for CreateShaderModuleDescriptorPassthrough<'a, L>
where L: Default,

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fn default() -> CreateShaderModuleDescriptorPassthrough<'a, L>

Returns the “default value” for a type. Read more

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