pub struct Texture { /* private fields */ }
unstable-wgpu-26
only.Expand description
Handle to a texture on the GPU.
It can be created with Device::create_texture
.
Corresponds to WebGPU GPUTexture
.
Implementations§
Source§impl Texture
impl Texture
Sourcepub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::Texture>>where
A: HalApi,
pub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::Texture>>where
A: HalApi,
Get the wgpu_hal
texture from this Texture
.
Find the Api struct corresponding to the active backend in wgpu_hal::api
,
and pass that struct to the to the A
type parameter.
Returns a guard that dereferences to the type of the hal backend
which implements A::Texture
.
§Deadlocks
- The returned guard holds a read-lock on a device-local “destruction”
lock, which will cause all calls to
destroy
to block until the guard is released.
§Errors
This method will return None if:
- The texture is not from the backend specified by
A
. - The texture is from the
webgpu
orcustom
backend. - The texture has had
Self::destroy()
called on it.
§Safety
- The returned resource must not be destroyed unless the guard is the last reference to it and it is not in use by the GPU. The guard and handle may be dropped at any time however.
- All the safety requirements of wgpu-hal must be upheld.
Sourcepub fn create_view(
&self,
desc: &TextureViewDescriptor<Option<&str>>,
) -> TextureView
pub fn create_view( &self, desc: &TextureViewDescriptor<Option<&str>>, ) -> TextureView
Creates a view of this texture, specifying an interpretation of its texels and possibly a subset of its layers and mip levels.
Texture views are needed to use a texture as a binding in a BindGroup
or as an attachment in a RenderPass
.
Sourcepub fn as_image_copy(&self) -> TexelCopyTextureInfo<&Texture>
pub fn as_image_copy(&self) -> TexelCopyTextureInfo<&Texture>
Make an TexelCopyTextureInfo
representing the whole texture.
Sourcepub fn size(&self) -> Extent3d
pub fn size(&self) -> Extent3d
Returns the size of this Texture
.
This is always equal to the size
that was specified when creating the texture.
Sourcepub fn width(&self) -> u32
pub fn width(&self) -> u32
Returns the width of this Texture
.
This is always equal to the size.width
that was specified when creating the texture.
Sourcepub fn height(&self) -> u32
pub fn height(&self) -> u32
Returns the height of this Texture
.
This is always equal to the size.height
that was specified when creating the texture.
Sourcepub fn depth_or_array_layers(&self) -> u32
pub fn depth_or_array_layers(&self) -> u32
Returns the depth or layer count of this Texture
.
This is always equal to the size.depth_or_array_layers
that was specified when creating the texture.
Sourcepub fn mip_level_count(&self) -> u32
pub fn mip_level_count(&self) -> u32
Returns the mip_level_count of this Texture
.
This is always equal to the mip_level_count
that was specified when creating the texture.
Sourcepub fn sample_count(&self) -> u32
pub fn sample_count(&self) -> u32
Returns the sample_count of this Texture
.
This is always equal to the sample_count
that was specified when creating the texture.
Sourcepub fn dimension(&self) -> TextureDimension
pub fn dimension(&self) -> TextureDimension
Returns the dimension of this Texture
.
This is always equal to the dimension
that was specified when creating the texture.
Sourcepub fn format(&self) -> TextureFormat
pub fn format(&self) -> TextureFormat
Returns the format of this Texture
.
This is always equal to the format
that was specified when creating the texture.
Sourcepub fn usage(&self) -> TextureUsages
pub fn usage(&self) -> TextureUsages
Returns the allowed usages of this Texture
.
This is always equal to the usage
that was specified when creating the texture.
Trait Implementations§
Source§impl Ord for Texture
impl Ord for Texture
Source§impl PartialOrd for Texture
impl PartialOrd for Texture
impl Eq for Texture
Auto Trait Implementations§
impl Freeze for Texture
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
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