TextureDescriptor

Struct TextureDescriptor 

#[repr(C)]
pub struct TextureDescriptor<L, V> { pub label: L, pub size: Extent3d, pub mip_level_count: u32, pub sample_count: u32, pub dimension: TextureDimension, pub format: TextureFormat, pub usage: TextureUsages, pub view_formats: V, }
Available on crate feature unstable-wgpu-26 only.
Expand description

Describes a Texture.

Corresponds to WebGPU GPUTextureDescriptor.

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§label: L

Debug label of the texture. This will show up in graphics debuggers for easy identification.

§size: Extent3d

Size of the texture. All components must be greater than zero. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the number of 2D textures in that array.

§mip_level_count: u32

Mip count of texture. For a texture with no extra mips, this must be 1.

§sample_count: u32

Sample count of texture. If this is not 1, texture must have BindingType::Texture::multisampled set to true.

§dimension: TextureDimension

Dimensions of the texture.

§format: TextureFormat

Format of the texture.

§usage: TextureUsages

Allowed usages of the texture. If used in other ways, the operation will panic.

§view_formats: V

Specifies what view formats will be allowed when calling Texture::create_view on this texture.

View formats of the same format as the texture are always allowed.

Note: currently, only the srgb-ness is allowed to change. (ex: Rgba8Unorm texture + Rgba8UnormSrgb view)

Implementations§

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impl<L, V> TextureDescriptor<L, V>

pub fn map_label<K>(&self, fun: impl FnOnce(&L) -> K) -> TextureDescriptor<K, V>
where V: Clone,

Takes a closure and maps the label of the texture descriptor into another.

pub fn map_label_and_view_formats<K, M>( &self, l_fun: impl FnOnce(&L) -> K, v_fun: impl FnOnce(V) -> M, ) -> TextureDescriptor<K, M>
where V: Clone,

Maps the label and view formats of the texture descriptor into another.

pub fn mip_level_size(&self, level: u32) -> Option<Extent3d>

Calculates the extent at a given mip level.

If the given mip level is larger than possible, returns None.

Treats the depth as part of the mipmaps. If calculating for a 2DArray texture, which does not mipmap depth, set depth to 1.

let desc  = TextureDescriptor {
  label: (),
  size: wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 },
  mip_level_count: 7,
  sample_count: 1,
  dimension: wgpu::TextureDimension::D3,
  format: wgpu::TextureFormat::Rgba8Sint,
  usage: wgpu::TextureUsages::empty(),
  view_formats: &[],
};

assert_eq!(desc.mip_level_size(0), Some(wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(1), Some(wgpu::Extent3d { width: 50, height: 30, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(2), Some(wgpu::Extent3d { width: 25, height: 15, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(3), Some(wgpu::Extent3d { width: 12, height: 7, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(4), Some(wgpu::Extent3d { width: 6, height: 3, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(5), Some(wgpu::Extent3d { width: 3, height: 1, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(6), Some(wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(7), None);

pub fn compute_render_extent(&self, mip_level: u32) -> Extent3d

pub fn array_layer_count(&self) -> u32

Trait Implementations§

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impl<L, V> Clone for TextureDescriptor<L, V>
where L: Clone, V: Clone,

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fn clone(&self) -> TextureDescriptor<L, V>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<L, V> Debug for TextureDescriptor<L, V>
where L: Debug, V: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<L, V> Hash for TextureDescriptor<L, V>
where L: Hash, V: Hash,

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<L, V> PartialEq for TextureDescriptor<L, V>
where L: PartialEq, V: PartialEq,

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fn eq(&self, other: &TextureDescriptor<L, V>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<L, V> Eq for TextureDescriptor<L, V>
where L: Eq, V: Eq,

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impl<L, V> StructuralPartialEq for TextureDescriptor<L, V>

Auto Trait Implementations§

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impl<L, V> Freeze for TextureDescriptor<L, V>
where L: Freeze, V: Freeze,

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impl<L, V> RefUnwindSafe for TextureDescriptor<L, V>

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impl<L, V> Send for TextureDescriptor<L, V>
where L: Send, V: Send,

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impl<L, V> Sync for TextureDescriptor<L, V>
where L: Sync, V: Sync,

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impl<L, V> Unpin for TextureDescriptor<L, V>
where L: Unpin, V: Unpin,

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impl<L, V> UnwindSafe for TextureDescriptor<L, V>
where L: UnwindSafe, V: UnwindSafe,

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where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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