Custom Controls
Custom Control Introduction
A Clickable Button
import { VerticalBox, Button } from "std-widgets.slint";export component Recipe inherits Window { in-out property <int> counter: 0; VerticalBox { button := Button { text: "Button, pressed " + root.counter + " times"; clicked => { root.counter += 1; } } }}
In this first example, you see the basics of the Slint language:
- We import the
VerticalBox
layout and theButton
widget from the standard library using theimport
statement. This statement can import widgets or your own components declared in different files. You don’t need to import built-in element such asWindow
orRectangle
. - We declare the
Recipe
component using thecomponent
keyword.Recipe
inherits fromWindow
and has elements: A layout (VerticalBox
) with one button. - You instantiate elements using their name followed by a pair of braces (with optional contents.
You can assign a name to a specific element using
:=
- Elements have properties. Use
:
to set property values. Here we assign a binding that computes a string by concatenating some string literals, and thecounter
property to theButton
’stext
property. - You can declare custom properties for any element with
property <...>
. A property needs to have a type, and can have a default value and an access specifier. Access specifiers likeprivate
,in
,out
orin-out
defines how outside elements can interact with the property.Private
is the default value and stops any outside element from accessing the property. Thecounter
property is custom in this example. - Elements can also have callback. In this case we assign a callback
handler to the
clicked
callback of thebutton
with=> { ... }
. - Property bindings are automatically re-evaluated if any of the properties the
binding depends on changes. The
text
binding of the button is automatically re-computed whenever thecounter
changes.
React to a Button Click in Native Code
This example increments the counter
using native code:
import { VerticalBox, Button } from "std-widgets.slint";export component Recipe inherits Window { in-out property <int> counter: 0; callback button-pressed <=> button.clicked; VerticalBox { button := Button { text: "Button, pressed " + root.counter + " times"; } }}
The <=>
syntax binds two callbacks together. Here the new button-pressed
callback binds to button.clicked
.
The root element of the main component exposes all non-private
properties and
callbacks to native code.
In Slint, -
and _
are equivalent and interchangeable in all identifiers.
This is different in native code: Most programming languages forbid -
in
identifiers, so -
is replaced with _
.
Rust code
For technical reasons, this example uses export {Recipe}
in the slint!
macro.
In real code, you can put the whole Slint code in the slint!
macro, or use
an external .slint
file together with a build script.
slint::slint!(export { Recipe } from "docs/reference/src/recipes/button_native.slint";);
fn main() { let recipe = Recipe::new().unwrap(); let recipe_weak = recipe.as_weak(); recipe.on_button_pressed(move || { let recipe = recipe_weak.upgrade().unwrap(); let mut value = recipe.get_counter(); value = value + 1; recipe.set_counter(value); }); recipe.run().unwrap();}
The Slint compiler generates a struct Recipe
with a getter (get_counter
) and
a setter (set_counter
) for each accessible property of the root element of the
Recipe
component. It also generates a function for each accessible callback,
like in this case on_button_pressed
.
The Recipe
struct implements the [slint::ComponentHandle
] trait. A component
manages a strong and a weak reference count, similar to an Rc
.
We call the as_weak
function to get a weak handle to the component, which we
can move into the callback.
We can’t use a strong handle here, because that would form a cycle: The component handle has ownership of the callback, which itself has ownership of the closure’s captured variables.
C++ code
In C++ you can write
#include "button_native.h"
int main(int argc, char **argv){ auto recipe = Recipe::create(); recipe->on_button_pressed([&]() { auto value = recipe->get_counter(); value += 1; recipe->set_counter(value); }); recipe->run();}
The CMake integration handles the Slint compiler invocations as needed,
which will parse the .slint
file and generate the button_native.h
header.
This header file contains a Recipe
class with a getter and setter for each
accessible property, as well as a function to set up a callback
for each accessible callback in Recipe
. In this case we will have get_counter
,
set_counter
to access the counter
property and on_button_pressed
to
set up the callback.
Use Property Bindings to Synchronize Controls
import { VerticalBox, Slider } from "std-widgets.slint";export component Recipe inherits Window { VerticalBox { slider := Slider { maximum: 100; } Text { text: "Value: \{round(slider.value)}"; } }}
This example introduces the Slider
widget.
It also introduces interpolation in string literals: Use \{...}
to render
the result of code between the curly braces as a string.
Animation Examples
Animate the Position of an Element
import { CheckBox } from "std-widgets.slint";export component Recipe inherits Window { width: 200px; height: 100px;
rect := Rectangle { x:0; y: 5px; width: 40px; height: 40px; background: blue; animate x { duration: 500ms; easing: ease-in-out; } }
CheckBox { y: 25px; text: "Align rect to the right"; toggled => { if (self.checked) { rect.x = parent.width - rect.width; } else { rect.x = 0px; } } }}
Layouts position elements automatically. In this example we manually position
elements instead, using the x
, y
, width
, height
properties.
Notice the animate x
block that specifies an animation. It’s run whenever the
property changes: Either because a callback sets the property, or because
its binding value changes.
Animation Sequence
import { CheckBox } from "std-widgets.slint";export component Recipe inherits Window { width: 200px; height: 100px;
rect := Rectangle { x:0; y: 5px; width: 40px; height: 40px; background: blue; animate x { duration: 500ms; easing: ease-in-out; } animate y { duration: 250ms; delay: 500ms; easing: ease-in; } }
CheckBox { y: 25px; text: "Align rect bottom right"; toggled => { if (self.checked) { rect.x = parent.width - rect.width; rect.y = parent.height - rect.height; } else { rect.x = 0px; rect.y = 0px; } } }}
This example uses the delay
property to make one animation run after another.
States Examples
Associate Property Values With States
import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
component Circle inherits Rectangle { width: 30px; height: 30px; border-radius: root.width / 2; animate x { duration: 250ms; easing: ease-in; } animate y { duration: 250ms; easing: ease-in-out; } animate background { duration: 250ms; }}
export component Recipe inherits Window { states [ left-aligned when b1.pressed: { circle1.x: 0px; circle1.y: 40px; circle1.background: green; circle2.x: 0px; circle2.y: 0px; circle2.background: blue; } right-aligned when b2.pressed: { circle1.x: 170px; circle1.y: 70px; circle1.background: green; circle2.x: 170px; circle2.y: 00px; circle2.background: blue; } ]
VerticalBox { HorizontalBox { max-height: self.min-height; b1 := Button { text: "State 1"; } b2 := Button { text: "State 2"; } } Rectangle { background: root.background.darker(20%); width: 200px; height: 100px;
circle1 := Circle { y:0; background: green; x: 85px; } circle2 := Circle { background: green; x: 85px; y: 40px; } } }}
Transitions
import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
component Circle inherits Rectangle { width: 30px; height: 30px; border-radius: root.width / 2;}
export component Recipe inherits Window { states [ left-aligned when b1.pressed: { circle1.x: 0px; circle1.y: 40px; circle2.x: 0px; circle2.y: 0px; in { animate circle1.x, circle2.x { duration: 250ms; } } out { animate circle1.x, circle2.x { duration: 500ms; } } } right-aligned when !b1.pressed: { circle1.x: 170px; circle1.y: 70px; circle2.x: 170px; circle2.y: 00px; } ]
VerticalBox { HorizontalBox { max-height: self.min-height; b1 := Button { text: "Press and hold to change state"; } } Rectangle { background: root.background.darker(20%); width: 250px; height: 100px;
circle1 := Circle { y:0; background: green; x: 85px; } circle2 := Circle { background: blue; x: 85px; y: 40px; } } }}
Layout Examples
Vertical
import { VerticalBox, Button } from "std-widgets.slint";export component Recipe inherits Window { VerticalBox { Button { text: "First"; } Button { text: "Second"; } Button { text: "Third"; } }}
Horizontal
import { HorizontalBox, Button } from "std-widgets.slint";export component Recipe inherits Window { HorizontalBox { Button { text: "First"; } Button { text: "Second"; } Button { text: "Third"; } }}
Grid
import { GridBox, Button, Slider } from "std-widgets.slint";export component Recipe inherits Window { GridBox { Row { Button { text: "First"; } Button { text: "Second"; } } Row { Button { text: "Third"; } Button { text: "Fourth"; } } Row { Slider { colspan: 2; } } }}
Global Callbacks
Invoke a Globally Registered Native Callback from Slint
This example uses a global singleton to implement common logic in native code. This singleton may also store properties that are accessible to native code.
Note: The preview visualize the Slint code only. It’s not connected to the native code.
import { HorizontalBox, VerticalBox, LineEdit } from "std-widgets.slint";
export global Logic { pure callback to-upper-case(string) -> string; // You can collect other global properties here}
export component Recipe inherits Window { VerticalBox { input := LineEdit { text: "Text to be transformed"; } HorizontalBox { Text { text: "Transformed:"; } // Callback invoked in binding expression Text { text: { Logic.to-upper-case(input.text); } } } }}
Rust code
In Rust you can set the callback like this:
slint::slint!{import { HorizontalBox, VerticalBox, LineEdit } from "std-widgets.slint";
export global Logic { pure callback to-upper-case(string) -> string; // You can collect other global properties here}
export component Recipe inherits Window { VerticalBox { input := LineEdit { text: "Text to be transformed"; } HorizontalBox { Text { text: "Transformed:"; } // Callback invoked in binding expression Text { text: { Logic.to-upper-case(input.text); } } } }}}
fn main() { let recipe = Recipe::new().unwrap(); recipe.global::<Logic>().on_to_upper_case(|string| { string.as_str().to_uppercase().into() }); // ...}
C++ code
In C++ you can set the callback like this:
int main(int argc, char **argv){ auto recipe = Recipe::create(); recipe->global<Logic>().on_to_upper_case([](slint::SharedString str) -> slint::SharedString { std::string arg(str); std::transform(arg.begin(), arg.end(), arg.begin(), toupper); return slint::SharedString(arg); }); // ...}
JavaScript code
In JavaScript you can set the callback like this:
let slint = require("slint-ui");let file = slint.loadFile("recipe.slint");let recipe = new file.Recipe();recipe.Logic.to_upper_case = (str) => { return str.toUpperCase();};// ...
Custom Widgets
Custom Button
component Button inherits Rectangle { in-out property text <=> txt.text; callback clicked <=> touch.clicked; border-radius: root.height / 2; border-width: 1px; border-color: root.background.darker(25%); background: touch.pressed ? #6b8282 : touch.has-hover ? #6c616c : #456; height: txt.preferred-height * 1.33; min-width: txt.preferred-width + 20px; txt := Text { x: (parent.width - self.width)/2 + (touch.pressed ? 2px : 0); y: (parent.height - self.height)/2 + (touch.pressed ? 1px : 0); color: touch.pressed ? #fff : #eee; } touch := TouchArea { }}
export component Recipe inherits Window { VerticalLayout { alignment: start; Button { text: "Button"; } }}
ToggleSwitch
export component ToggleSwitch inherits Rectangle { callback toggled; in-out property <string> text; in-out property <bool> checked; in-out property<bool> enabled <=> touch-area.enabled; height: 20px; horizontal-stretch: 0; vertical-stretch: 0;
HorizontalLayout { spacing: 8px; indicator := Rectangle { width: 40px; border-width: 1px; border-radius: root.height / 2; border-color: self.background.darker(25%); background: root.enabled ? (root.checked ? blue: white) : white; animate background { duration: 100ms; }
bubble := Rectangle { width: root.height - 8px; height: bubble.width; border-radius: bubble.height / 2; y: 4px; x: 4px + self.a * (indicator.width - bubble.width - 8px); property <float> a: root.checked ? 1 : 0; background: root.checked ? white : (root.enabled ? blue : gray); animate a, background { duration: 200ms; easing: ease;} } }
Text { min-width: max(100px, self.preferred-width); text: root.text; vertical-alignment: center; color: root.enabled ? black : gray; }
}
touch-area := TouchArea { width: root.width; height: root.height; clicked => { if (root.enabled) { root.checked = !root.checked; root.toggled(); } } }}
export component Recipe inherits Window { VerticalLayout { alignment: start; ToggleSwitch { text: "Toggle me"; } ToggleSwitch { text: "Disabled"; enabled: false; } }}
CustomSlider
The TouchArea
is covering the entire widget, so you can drag this slider from
any point within itself.
import { VerticalBox } from "std-widgets.slint";
export component MySlider inherits Rectangle { in-out property<float> maximum: 100; in-out property<float> minimum: 0; in-out property<float> value;
min-height: 24px; min-width: 100px; horizontal-stretch: 1; vertical-stretch: 0;
border-radius: root.height/2; background: touch.pressed ? #eee: #ddd; border-width: 1px; border-color: root.background.darker(25%);
handle := Rectangle { width: self.height; height: parent.height; border-width: 3px; border-radius: self.height / 2; background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff; border-color: self.background.darker(15%); x: (root.width - handle.width) * (root.value - root.minimum)/(root.maximum - root.minimum); } touch := TouchArea { property <float> pressed-value; pointer-event(event) => { if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) { self.pressed-value = root.value; } } moved => { if (self.enabled && self.pressed) { root.value = max(root.minimum, min(root.maximum, self.pressed-value + (touch.mouse-x - touch.pressed-x) * (root.maximum - root.minimum) / (root.width - handle.width)));
} } }}
export component Recipe inherits Window { VerticalBox { alignment: start; slider := MySlider { maximum: 100; } Text { text: "Value: \{round(slider.value)}"; } }}
This example show another implementation that has a drag-able handle: The handle only moves when we click on that handle. The TouchArea is within the handle and moves with the handle.
import { VerticalBox } from "std-widgets.slint";
export component MySlider inherits Rectangle { in-out property<float> maximum: 100; in-out property<float> minimum: 0; in-out property<float> value;
min-height: 24px; min-width: 100px; horizontal-stretch: 1; vertical-stretch: 0;
border-radius: root.height/2; background: touch.pressed ? #eee: #ddd; border-width: 1px; border-color: root.background.darker(25%);
handle := Rectangle { width: self.height; height: parent.height; border-width: 3px; border-radius: self.height / 2; background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff; border-color: self.background.darker(15%); x: (root.width - handle.width) * (root.value - root.minimum)/(root.maximum - root.minimum);
touch := TouchArea { moved => { if (self.enabled && self.pressed) { root.value = max(root.minimum, min(root.maximum, root.value + (self.mouse-x - self.pressed-x) * (root.maximum - root.minimum) / root.width)); } } } }}
export component Recipe inherits Window { VerticalBox { alignment: start; slider := MySlider { maximum: 100; } Text { text: "Value: \{round(slider.value)}"; } }}
Custom Tabs
Use this recipe as a basis to when you want to create your own custom tab widget.
import { Button } from "std-widgets.slint";
export component Recipe inherits Window { preferred-height: 200px; in-out property <int> active-tab; VerticalLayout { tab_bar := HorizontalLayout { spacing: 3px; Button { text: "Red"; clicked => { root.active-tab = 0; } } Button { text: "Blue"; clicked => { root.active-tab = 1; } } Button { text: "Green"; clicked => { root.active-tab = 2; } } } Rectangle { clip: true; Rectangle { background: red; x: root.active-tab == 0 ? 0 : root.active-tab < 0 ? - self.width - 1px : parent.width + 1px; animate x { duration: 125ms; easing: ease; } } Rectangle { background: blue; x: root.active-tab == 1 ? 0 : root.active-tab < 1 ? - self.width - 1px : parent.width + 1px; animate x { duration: 125ms; easing: ease; } } Rectangle { background: green; x: root.active-tab == 2 ? 0 : root.active-tab < 2 ? - self.width - 1px : parent.width + 1px; animate x { duration: 125ms; easing: ease; } } } }}
Custom Table View
Slint provides a table widget, but you can also do something custom based on a
ListView
.
import { VerticalBox, ListView } from "std-widgets.slint";
component TableView inherits Rectangle { in property <[string]> columns; in property <[[string]]> values;
private property <length> e: self.width / root.columns.length; private property <[length]> column_sizes: [ root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, root.e, ];
VerticalBox { padding: 5px; HorizontalLayout { padding: 5px; spacing: 5px; vertical-stretch: 0; for title[idx] in root.columns : HorizontalLayout { width: root.column_sizes[idx]; Text { overflow: elide; text: title; } Rectangle { width: 1px; background: gray; TouchArea { width: 10px; x: (parent.width - self.width) / 2; property <length> cached; pointer-event(event) => { if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) { self.cached = root.column_sizes[idx]; } } moved => { if (self.pressed) { root.column_sizes[idx] += (self.mouse-x - self.pressed-x); if (root.column_sizes[idx] < 0) { root.column_sizes[idx] = 0; } } } mouse-cursor: ew-resize; } } } } ListView { for r in root.values : HorizontalLayout { padding: 5px; spacing: 5px; for t[idx] in r : HorizontalLayout { width: root.column_sizes[idx]; Text { overflow: elide; text: t; } } } } }}
export component Example inherits Window { TableView { columns: ["Device", "Mount Point", "Total", "Free"]; values: [ ["/dev/sda1", "/", "255GB", "82.2GB"] , ["/dev/sda2", "/tmp", "60.5GB", "44.5GB"] , ["/dev/sdb1", "/home", "255GB", "32.2GB"] , ]; }}
Breakpoints for Responsive User Interfaces
Use recipe implements a responsive SideBar that collapses when the parent width is smaller than the given break-point. When clicking the Button, the SideBar expands again. Use the blue Splitter to resize the container and test the responsive behavior.
import { Button, Palette } from "std-widgets.slint";
export component SideBar inherits Rectangle { private property <bool> collapsed: root.reference-width < root.break-point;
/// Defines the reference width to check `break-point`. in-out property <length> reference-width;
/// If `reference-width` is less `break-point` the `SideBar` collapses. in-out property <length> break-point: 600px;
/// Set the text of the expand button. in-out property <string> expand-button-text;
width: 160px;
container := Rectangle { private property <bool> expanded;
width: parent.width; background: Palette.background.darker(0.2);
VerticalLayout { padding: 2px; alignment: start;
HorizontalLayout { alignment: start;
if (root.collapsed) : Button { checked: container.expanded; text: root.expand-button-text;
clicked => { container.expanded = !container.expanded; } } }
@children }
states [ expanded when container.expanded && root.collapsed : { width: 160px;
in { animate width { duration: 200ms; } } out { animate width { duration: 200ms; } } in { animate width { duration: 200ms; } } out { animate width { duration: 200ms; } } } ] }
states [ collapsed when root.collapsed : { width: 62px; } ]}
component Splitter inherits TouchArea { width: 4px; mouse-cursor: ew-resize;
Rectangle { width: 100%; height: 100%; background: blue; }}
export component SideBarTest inherits Window { preferred-width: 700px; min-height: 400px; background: gray;
GridLayout { x: 0; width: splitter.x;
Rectangle { height: 100%; col: 1; background: white;
HorizontalLayout { padding: 8px;
Text { color: black; text: "Content"; } } } SideBar { col: 0; reference-width: parent.width; expand-button-text: "E"; } }
splitter := Splitter { x: root.width - self.width; height: 100%;
moved => { self.x = min(root.width - self.width, max(400px, self.x + self.mouse-x - self.pressed-x)); } }}
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